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authorreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2011-11-05 18:20:44 +0000
committerwm4 <wm4@nowhere>2012-10-22 16:13:00 +0200
commitde3f6718124372f64443a0b86527c1abf86d6f8c (patch)
tree47fa11243c9ef41b661940f18cdc35fcff43535b /libmpcodecs/vf_ass.c
parenta781fe14f729e0d3300e0e62aebbae1914d65cd4 (diff)
downloadmpv-de3f6718124372f64443a0b86527c1abf86d6f8c.tar.bz2
mpv-de3f6718124372f64443a0b86527c1abf86d6f8c.tar.xz
vd_ffmpeg, vf: fix crashes with some game formats
Fixes for palette allocation handling. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@34304 b3059339-0415-0410-9bf9-f77b7e298cf2 This caused a crash with http://samples.ffmpeg.org/cdxl/fruit.cdxl if direct rendering was used. (Which is rarely these days.) With small changes: avoid av_freep() use, as this function is not sane.
Diffstat (limited to 'libmpcodecs/vf_ass.c')
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