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authorreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2010-04-04 11:45:05 +0000
committerreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2010-04-04 11:45:05 +0000
commit22f6170009bb4442a9e0c2c2e44954df50a64d58 (patch)
treec205d67b2857fa0c23ef4901d24dd9d97048afcd /libmpcodecs/ae_twolame.c
parent4a8486f8440ac70186f6e5bb0d5dcbef4ffe4f43 (diff)
downloadmpv-22f6170009bb4442a9e0c2c2e44954df50a64d58.tar.bz2
mpv-22f6170009bb4442a9e0c2c2e44954df50a64d58.tar.xz
Share more code between the two ATI fragment shader YUV to RGB
conversion methods and extend them to support more accurate conversion (though at the cost of some speed). git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30995 b3059339-0415-0410-9bf9-f77b7e298cf2
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