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authorgreg <greg@b3059339-0415-0410-9bf9-f77b7e298cf2>2009-03-06 01:17:05 +0000
committergreg <greg@b3059339-0415-0410-9bf9-f77b7e298cf2>2009-03-06 01:17:05 +0000
commitd4423f75164db09d86c6b6109574e43b35d500b9 (patch)
treec138ca0e1ed3c7b1757b5061f66fbdc951c1d576 /libass/ass_bitmap.h
parente7cb3e94b6548e3fc7ff80a60887bf562fc424c7 (diff)
downloadmpv-d4423f75164db09d86c6b6109574e43b35d500b9.tar.bz2
mpv-d4423f75164db09d86c6b6109574e43b35d500b9.tar.xz
Use blur with kernel [[1,2,1], [2,4,2], [1,2,1]] for \be.
This is faster than gaussian blur and similar to vsfilter. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28834 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'libass/ass_bitmap.h')
-rw-r--r--libass/ass_bitmap.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/libass/ass_bitmap.h b/libass/ass_bitmap.h
index 5f45aae4b2..c0b4ad201f 100644
--- a/libass/ass_bitmap.h
+++ b/libass/ass_bitmap.h
@@ -46,7 +46,7 @@ typedef struct bitmap_s {
* \param bm_g out: pointer to the bitmap of glyph shadow is returned here
* \param be 1 = produces blurred bitmaps, 0 = normal bitmaps
*/
-int glyph_to_bitmap(ass_synth_priv_t* priv, ass_synth_priv_t* priv_blur, FT_Glyph glyph, FT_Glyph outline_glyph, bitmap_t** bm_g, bitmap_t** bm_o, bitmap_t** bm_s, int be, double blur_radius);
+int glyph_to_bitmap(ass_synth_priv_t* priv_blur, FT_Glyph glyph, FT_Glyph outline_glyph, bitmap_t** bm_g, bitmap_t** bm_o, bitmap_t** bm_s, int be, double blur_radius);
void ass_free_bitmap(bitmap_t* bm);