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authorPhilip Langdale <philipl@overt.org>2021-12-17 15:55:55 -0800
committersfan5 <sfan5@live.de>2021-12-19 01:51:54 +0100
commitfd63bf398af14c95ee7df18815dc3c9d1b4d9b49 (patch)
treee3da78ba264bdb4a2bca721b9d27da6aab10a423 /input
parentc8b6dc489baf21b3945fabfb069be884c53e138a (diff)
downloadmpv-fd63bf398af14c95ee7df18815dc3c9d1b4d9b49.tar.bz2
mpv-fd63bf398af14c95ee7df18815dc3c9d1b4d9b49.tar.xz
vo_gpu: stop hard-coding max compute group threads
We've been assuming that maximum number of compute group threads is never less than the 1024 defined by the desktop GL spec. Given that we haven't had working compute shaders for GLES and I guess the Vulkan spec defines at least as high a value, we've gotten away with it so far. But we should really look the value up and respect it.
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