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author | Philip Langdale <philipl@overt.org> | 2021-12-17 15:55:55 -0800 |
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committer | sfan5 <sfan5@live.de> | 2021-12-19 01:51:54 +0100 |
commit | fd63bf398af14c95ee7df18815dc3c9d1b4d9b49 (patch) | |
tree | e3da78ba264bdb4a2bca721b9d27da6aab10a423 /input | |
parent | c8b6dc489baf21b3945fabfb069be884c53e138a (diff) | |
download | mpv-fd63bf398af14c95ee7df18815dc3c9d1b4d9b49.tar.bz2 mpv-fd63bf398af14c95ee7df18815dc3c9d1b4d9b49.tar.xz |
vo_gpu: stop hard-coding max compute group threads
We've been assuming that maximum number of compute group threads is
never less than the 1024 defined by the desktop GL spec. Given that we
haven't had working compute shaders for GLES and I guess the Vulkan
spec defines at least as high a value, we've gotten away with it so
far.
But we should really look the value up and respect it.
Diffstat (limited to 'input')
0 files changed, 0 insertions, 0 deletions