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authorNiklas Haas <git@nand.wakku.to>2016-07-03 19:23:03 +0200
committerwm4 <wm4@nowhere>2016-07-03 19:42:52 +0200
commitbe230d16e57d948a990d16f06d4da11cfea97701 (patch)
tree74a5345cac0506bb97494b79ab7900fb1fbf4a98 /input
parent5b6cce2b735951f82b707c3d3625f99bc6d6da09 (diff)
downloadmpv-be230d16e57d948a990d16f06d4da11cfea97701.tar.bz2
mpv-be230d16e57d948a990d16f06d4da11cfea97701.tar.xz
vo_opengl: move eval_szexpr to user_shaders.c
This moves some of the bulky user-shader specific logic into the file dedicated to it. Rather than expose video.c state, variable lookup is now done via a simulated closure.
Diffstat (limited to 'input')
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