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author | wm4 <wm4@nowhere> | 2014-10-10 18:33:55 +0200 |
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committer | wm4 <wm4@nowhere> | 2014-10-10 18:42:43 +0200 |
commit | f432a584b9814e0caeb977d5e6e69136da6fa430 (patch) | |
tree | a73a10f159ad3ff6a7e30e1d8b49f5eaa4e895f8 /input/input.h | |
parent | a25e936540269b3d3889b569543b820ee556e6ba (diff) | |
download | mpv-f432a584b9814e0caeb977d5e6e69136da6fa430.tar.bz2 mpv-f432a584b9814e0caeb977d5e6e69136da6fa430.tar.xz |
ao_pulse: implement AO device listing API
While conceptually this sink stuff in PulseAudio does just the right
thing, actually listing the sinks is unbelievable complicated. Not only
is the idea that listing them should happen asynchronously completely
bullshit (who the fuck runs the PulseAudio server on a separate
computer), but the way this is done is full of bullshit too. Why
separate callbacks for each device? Why this obtuse mainloop shit?
Especially the mainloop shit makes it actively worse than doing things
manually with pthread primitives, and the reason for that (different
mainloop implementations for GUIs?) is laughable too. It's like they
chose the most complicated API possible just because they attempted
to "abstract" basic mechanisms in order to handle "everything". While
I don't claim to design the best APIs, this API is fucking terrible
without any excuse. (End of rant.)
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