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authorAvi Halachmi (:avih) <avihpit@yahoo.com>2019-12-25 20:52:19 +0200
committeravih <avih@users.noreply.github.com>2020-11-16 20:29:58 +0200
commit58004ea2ef1a14da51b3f46e1c8565c0a3a91ee0 (patch)
tree80801338176bfee806bfd98b6904a804fabec527 /input/input.h
parent0d5055fe93e35770235902e11ff39b3231e6e1b8 (diff)
downloadmpv-58004ea2ef1a14da51b3f46e1c8565c0a3a91ee0.tar.bz2
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command: mouse-pos property: add field "hover"
Add a third field: "hover", which is updated from input.c after input keys MP_KEY_MOUSE_LEAVE and MP_KEY_MOUSE_ENTER - which are typically sent by the VO. It's part of mouse-pos and not a new property because it's highly tied to mouse-pos - it makes x/y invalid while the cursor doesn't hover the window. Unike mouse-move, no dummy command was generated, so we add dummy command in order for observer notification to work even while nothing is bound. Like mouse-pos, clients could not detect whether the mouse pointer hovers the window because the OSC force-binds the MOUSE_LEAVE key, and now they can using the hover field. The lua mp.get_mouse_pos() wrapper still returns only x, y because that's what osc.lua needs. Other clients can simply read the property.
Diffstat (limited to 'input/input.h')
-rw-r--r--input/input.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/input/input.h b/input/input.h
index 82e7adc503..5b5e7a99ce 100644
--- a/input/input.h
+++ b/input/input.h
@@ -99,7 +99,7 @@ void mp_input_set_mouse_pos(struct input_ctx *ictx, int x, int y);
// Like mp_input_set_mouse_pos(), but ignore mouse disable option.
void mp_input_set_mouse_pos_artificial(struct input_ctx *ictx, int x, int y);
-void mp_input_get_mouse_pos(struct input_ctx *ictx, int *x, int *y);
+void mp_input_get_mouse_pos(struct input_ctx *ictx, int *x, int *y, int *hover);
// Return whether we want/accept mouse input.
bool mp_input_mouse_enabled(struct input_ctx *ictx);