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author | wm4 <wm4@nowhere> | 2019-10-25 21:54:35 +0200 |
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committer | wm4 <wm4@nowhere> | 2019-10-25 21:54:35 +0200 |
commit | 4a823499002f3e6c9c7ceb781f0e4933cbfb9b24 (patch) | |
tree | 3520704914d62298b9c0bf6e510225b7d7618f55 /input/input.c | |
parent | 52536aaa7b2cd1b8fe6b0d197f13aeb907aa7bea (diff) | |
download | mpv-4a823499002f3e6c9c7ceb781f0e4933cbfb9b24.tar.bz2 mpv-4a823499002f3e6c9c7ceb781f0e4933cbfb9b24.tar.xz |
input: disable gamepad code by default
Enabling this by default probably causes a number of issues, such as
breaking vo_sdl, or reacting to various input devices while the window
is not focused. It's also pretty obscure, or at least new. Disable it by
default.
Diffstat (limited to 'input/input.c')
-rw-r--r-- | input/input.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/input/input.c b/input/input.c index 32ee75b4cf..4dced9c78d 100644 --- a/input/input.c +++ b/input/input.c @@ -219,9 +219,6 @@ const struct m_sub_options input_config = { #if HAVE_COCOA .use_appleremote = 1, #endif -#if HAVE_SDL2_GAMEPAD - .use_gamepad = 1, -#endif .default_bindings = 1, .vo_key_input = 1, .allow_win_drag = 1, |