From 4a823499002f3e6c9c7ceb781f0e4933cbfb9b24 Mon Sep 17 00:00:00 2001 From: wm4 Date: Fri, 25 Oct 2019 21:54:35 +0200 Subject: input: disable gamepad code by default Enabling this by default probably causes a number of issues, such as breaking vo_sdl, or reacting to various input devices while the window is not focused. It's also pretty obscure, or at least new. Disable it by default. --- input/input.c | 3 --- 1 file changed, 3 deletions(-) (limited to 'input/input.c') diff --git a/input/input.c b/input/input.c index 32ee75b4cf..4dced9c78d 100644 --- a/input/input.c +++ b/input/input.c @@ -218,9 +218,6 @@ const struct m_sub_options input_config = { .use_media_keys = 1, #if HAVE_COCOA .use_appleremote = 1, -#endif -#if HAVE_SDL2_GAMEPAD - .use_gamepad = 1, #endif .default_bindings = 1, .vo_key_input = 1, -- cgit v1.2.3