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authorwm4 <wm4@nowhere>2016-09-12 16:39:12 +0200
committerwm4 <wm4@nowhere>2016-09-12 20:03:55 +0200
commitb261e1e782cfa12b70b4601b136e07df16bdd651 (patch)
tree9870de0d8cf4efcc424580c0e95cc78ca06322db /etc
parent9a873cc53bbfd98ce9668d91ad7437d5d0ca6283 (diff)
downloadmpv-b261e1e782cfa12b70b4601b136e07df16bdd651.tar.bz2
mpv-b261e1e782cfa12b70b4601b136e07df16bdd651.tar.xz
vo_opengl: rpi: merge vo_rpi features
Since vo_rpi is going to be deprecated, better port its features to the vo_opengl backend. The most tricky part is the fact that recreating dispmanx elements will conflict with the GL context. Fortunately, RPI's EGL support is reasonably compliant, and we can transplant the context to newly created dispmanx elements, making this much easier. This means unlike vo_rpi, the GL state will actually not be recreated.
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