diff options
author | wm4 <wm4@nowhere> | 2013-02-24 23:36:40 +0100 |
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committer | wm4 <wm4@nowhere> | 2013-02-26 02:01:48 +0100 |
commit | 70346d3be623bc5edc31a15bd1ca205c33050219 (patch) | |
tree | 005f21e1e123cf86e6334e74213ad76479c339bb /core/options.h | |
parent | b23dce6d7cd66c11a770ce921659f7a19c804cf7 (diff) | |
download | mpv-70346d3be623bc5edc31a15bd1ca205c33050219.tar.bz2 mpv-70346d3be623bc5edc31a15bd1ca205c33050219.tar.xz |
video/out: remove video mode switching (--vm)
This allowed making the player switch the monitor video mode when
creating the video window. This was a questionable feature, and with
today's LCD screens certainly not useful anymore. Switching to a random
video mode (going by video width/height) doesn't sound too useful
either.
I'm not sure about the win32 implementation, but the X part had several
bugs. Even in mplayer-svn (where x11_common.c hasn't been receiving any
larger changes for a long time), this code is buggy and doesn't do the
right thing anyway. (And what the hell _did_ it do when using multiple
physical monitors?)
If you really want this, write a shell script that calls xrandr before
and after calling mpv.
vo_sdl still can do mode switching, because SDL has native support for
it, and using it is trivial. Add a new sub-option for this.
Diffstat (limited to 'core/options.h')
-rw-r--r-- | core/options.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/core/options.h b/core/options.h index 254af2e241..f23ff51e44 100644 --- a/core/options.h +++ b/core/options.h @@ -28,9 +28,7 @@ typedef struct MPOpts { char *vo_wintitle; float force_monitor_aspect; float monitor_pixel_aspect; - int vidmode; int fullscreen; - int vo_dbpp; float vo_panscanrange; int vo_force_rgba_osd; int requested_colorspace; |