From 70346d3be623bc5edc31a15bd1ca205c33050219 Mon Sep 17 00:00:00 2001 From: wm4 Date: Sun, 24 Feb 2013 23:36:40 +0100 Subject: video/out: remove video mode switching (--vm) This allowed making the player switch the monitor video mode when creating the video window. This was a questionable feature, and with today's LCD screens certainly not useful anymore. Switching to a random video mode (going by video width/height) doesn't sound too useful either. I'm not sure about the win32 implementation, but the X part had several bugs. Even in mplayer-svn (where x11_common.c hasn't been receiving any larger changes for a long time), this code is buggy and doesn't do the right thing anyway. (And what the hell _did_ it do when using multiple physical monitors?) If you really want this, write a shell script that calls xrandr before and after calling mpv. vo_sdl still can do mode switching, because SDL has native support for it, and using it is trivial. Add a new sub-option for this. --- core/options.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'core/options.h') diff --git a/core/options.h b/core/options.h index 254af2e241..f23ff51e44 100644 --- a/core/options.h +++ b/core/options.h @@ -28,9 +28,7 @@ typedef struct MPOpts { char *vo_wintitle; float force_monitor_aspect; float monitor_pixel_aspect; - int vidmode; int fullscreen; - int vo_dbpp; float vo_panscanrange; int vo_force_rgba_osd; int requested_colorspace; -- cgit v1.2.3