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author | wm4 <wm4@nowhere> | 2014-08-14 19:34:53 +0200 |
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committer | wm4 <wm4@nowhere> | 2014-08-14 19:40:43 +0200 |
commit | a7107686d74250d4e4966b661c0e41994df71952 (patch) | |
tree | 4dfe0adb03c43389ac7888ad38f77a6e6c89f5bd /compat | |
parent | 8f77d9df4aac53830ae45d64ad0ddfe2970a658a (diff) | |
download | mpv-a7107686d74250d4e4966b661c0e41994df71952.tar.bz2 mpv-a7107686d74250d4e4966b661c0e41994df71952.tar.xz |
client API: directly lock playloop
Until recently, vo_opengl could be accessed from a single thread only,
due to the OpenGL API context being thread-specific. This issue doesn't
exist anymore, because VOs run on their own thread. This means we can
simply lock/unlock the playloop instead of doing something complicated
to get the playloop thread to execute our code.
Diffstat (limited to 'compat')
0 files changed, 0 insertions, 0 deletions