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authorwm4 <wm4@nowhere>2020-02-16 21:27:34 +0100
committerwm4 <wm4@nowhere>2020-02-16 21:27:34 +0100
commit92fee4ebc4852f023527dc64b28e5b10e4507053 (patch)
tree4d4e8c72a52384689cd7531132dbc3d861571661 /common
parenta4b12c54b64f31e005adb8b07d7c45876e91f0f5 (diff)
downloadmpv-92fee4ebc4852f023527dc64b28e5b10e4507053.tar.bz2
mpv-92fee4ebc4852f023527dc64b28e5b10e4507053.tar.xz
subprocess: change to a fancier API
Introduce mp_subprocess() and related definitions. This is a bit more flexible than the old stuff. This may or may not be used for a more complicated feature that involves starting processes, and which would require more control. Only port subprocess-posix.c to this API. The player still uses the "old" API, so for win32 and dummy implementations, the new API is simply not available, while for POSIX, the old APIs are emulated on top of the new one. I'm hoping the win32 code can be ported as well, so the ifdefs in subprocess.c can be dropped, and the player can (if convenient or needed) use the new API.
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