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authorwm4 <wm4@nowhere>2015-01-30 14:02:09 +0100
committerwm4 <wm4@nowhere>2015-01-30 15:57:40 +0100
commit697309fc48d6ba9495f9b71eac19cc1c0dbf9690 (patch)
tree56d01762e07872d2d37337b1264a6a904395dcd7 /common
parent1a26d1a01c8b20edaa25f2c50db67ff4b61a20a8 (diff)
downloadmpv-697309fc48d6ba9495f9b71eac19cc1c0dbf9690.tar.bz2
mpv-697309fc48d6ba9495f9b71eac19cc1c0dbf9690.tar.xz
vo_opengl: use triangle strip for video
A small simplification. Couldn't be done before, because it was also used by the OSD code, which required disjoint quads in a single draw call. Also mess with the unrelated code in gl_osd.c to simplify it a little as well.
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