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author | wm4 <wm4@nowhere> | 2015-12-24 14:43:23 +0100 |
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committer | wm4 <wm4@nowhere> | 2015-12-24 14:43:23 +0100 |
commit | 6bec6ac55828495356e3498dc52294e28c38c3c1 (patch) | |
tree | b4e3574ad564d40ac70a5516a22c7c31fd72faae /common/tags.h | |
parent | 946bd52a1d1eb561ff8bb516ef6efcd02ca3ea1e (diff) | |
download | mpv-6bec6ac55828495356e3498dc52294e28c38c3c1.tar.bz2 mpv-6bec6ac55828495356e3498dc52294e28c38c3c1.tar.xz |
sub: better alpha blending when rendering to alpha surfaces
This actually treats destination alpha correctly, and gives much better
results than before. I don't know if this is perfectly correct yet,
though. Slight difference with vo_opengl behavior suggests it might not
be.
Note that this does not affect VOs with true alpha support. vo_opengl
does not use this code at all, and does the alpha calculations in OpenGL
instead.
Diffstat (limited to 'common/tags.h')
0 files changed, 0 insertions, 0 deletions