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authorwm4 <wm4@nowhere>2015-12-24 14:43:23 +0100
committerwm4 <wm4@nowhere>2015-12-24 14:43:23 +0100
commit6bec6ac55828495356e3498dc52294e28c38c3c1 (patch)
treeb4e3574ad564d40ac70a5516a22c7c31fd72faae /common/tags.h
parent946bd52a1d1eb561ff8bb516ef6efcd02ca3ea1e (diff)
downloadmpv-6bec6ac55828495356e3498dc52294e28c38c3c1.tar.bz2
mpv-6bec6ac55828495356e3498dc52294e28c38c3c1.tar.xz
sub: better alpha blending when rendering to alpha surfaces
This actually treats destination alpha correctly, and gives much better results than before. I don't know if this is perfectly correct yet, though. Slight difference with vo_opengl behavior suggests it might not be. Note that this does not affect VOs with true alpha support. vo_opengl does not use this code at all, and does the alpha calculations in OpenGL instead.
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