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authorNiklas Haas <git@haasn.xyz>2017-08-07 17:42:50 +0200
committerNiklas Haas <git@haasn.xyz>2017-08-07 17:47:04 +0200
commitbed421d4832179fc6254a6f54e2f779afe40ad63 (patch)
tree625709da3fd1c2b5aefb5fc1f9be0e6e3a4431d7 /common/common.c
parentecbb02148b2f5afb6920c33a8d5bb8d3cd44b3a8 (diff)
downloadmpv-bed421d4832179fc6254a6f54e2f779afe40ad63.tar.bz2
mpv-bed421d4832179fc6254a6f54e2f779afe40ad63.tar.xz
vo_opengl: nuke ra_gl->first_run
Completely unnecessary, we can just update the uniforms immediately after creating the program. In theory, for GLSL 4.20+, we could even skip this, but oh well.
Diffstat (limited to 'common/common.c')
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