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authorDudemanguy <random342@airmail.cc>2023-11-28 08:51:47 -0600
committerDudemanguy <random342@airmail.cc>2023-11-28 21:47:13 +0000
commit60a31a8a284e539043c47a33ff90f3d55aade6a8 (patch)
treead56fcc09105430b57811800bb13a1a7c45ecf52 /ci/build-tumbleweed.sh
parent8f1f188bd69433d9bf61a38603e2197fc5454b8d (diff)
downloadmpv-60a31a8a284e539043c47a33ff90f3d55aade6a8.tar.bz2
mpv-60a31a8a284e539043c47a33ff90f3d55aade6a8.tar.xz
build: only directly link shaderc and spirv-cross on windows
See 1b035402a688a5d116a9014e8930d7863481eeed. This is only relevant if you are using d3d11 on --vo=gpu which is windows-only. For all other platforms, vulkan uses libplacebo which uses shaderc. mpv itself doesn't need it in those cases.
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