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authorwm4 <wm4@nowhere>2017-02-17 16:45:28 +0100
committerwm4 <wm4@nowhere>2017-02-17 17:08:37 +0100
commite59e917e71d6e2220f5a6f751f604516ab3e6008 (patch)
tree1b520f0acf64fb422cd08411ebb7c165ade827d6 /bootstrap.py
parent91a2ddfdd775a4db02c6fe32d7c348a479bb5d9e (diff)
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vo_opengl: hwdec_osx: use new format setup function
We can drop the custom table. For some reason, the interop does not accept GL_RGB_RAW_422_APPLE as internal format for GL_RGB_422_APPLE, so switch the format table to use GL_RGB (this way both interop and real textures work the same). Another victim of the apparent requirement of exactly matching texture formats is kCVPixelFormatType_32BGRA. vo_opengl wants to handle this as normal RGBA texture, with a swizzle applied in the shader. CGLTexImageIOSurface2D() rejects this, because it wants the exact internal format. Just drop the format, because it's useless anyway. (Maybe this is a bit too fragile...)
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