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authorwm4 <wm4@nowhere>2016-09-14 20:23:46 +0200
committerwm4 <wm4@nowhere>2016-09-14 20:24:06 +0200
commite24ba8fa7f1a0645307ab53e16d9d6d1fe2349b2 (patch)
tree9c238905eecfae57e86b9c5423598aec4aa82a49 /audio
parentffbc85cde94da81c9ba1db64451ec11400f98497 (diff)
downloadmpv-e24ba8fa7f1a0645307ab53e16d9d6d1fe2349b2.tar.bz2
mpv-e24ba8fa7f1a0645307ab53e16d9d6d1fe2349b2.tar.xz
vo_opengl: require explicit reset on shader cache after rendering
The caller now has to call gl_sc_reset(), and _after_ rendering. This way we can unset OpenGL state that was setup for rendering. This affects the shader program, for example. The next commit uses this to automatically manage texture units via the shader cache. vo_rpi.c changes untested.
Diffstat (limited to 'audio')
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