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authorNiklas Haas <git@nand.wakku.to>2016-03-29 18:58:58 +0200
committerwm4 <wm4@nowhere>2016-04-01 10:27:32 +0200
commita3361ad0ce683bc914d56faa946522d1050eaec7 (patch)
tree67c01d74cf0a9106a9d50dff80954faa3f9b9358 /audio
parent2dcf18c0c01282f0f0e72423038a78c1fc938b02 (diff)
downloadmpv-a3361ad0ce683bc914d56faa946522d1050eaec7.tar.bz2
mpv-a3361ad0ce683bc914d56faa946522d1050eaec7.tar.xz
gl_lcms: choose BT.1886 gamma per-channel
This makes the black point closer (chromatically) to the white point, by ensuring channels keep their consistent brightness ratios as they go down to zero. I also raised the 3DLUT version as this changes semantics and is a separate commit from the previous one.
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