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authorwm4 <wm4@nowhere>2017-02-27 14:33:18 +0100
committerwm4 <wm4@nowhere>2017-02-27 14:41:24 +0100
commit6e3fbaba7e134b825f6fe9ceb83d2d052e3d85db (patch)
tree58b6c2c58c4f7e421db087a4bb192a3c25c55230 /audio
parent9714e04e94b66822a7309961b2141ce0032a1121 (diff)
downloadmpv-6e3fbaba7e134b825f6fe9ceb83d2d052e3d85db.tar.bz2
mpv-6e3fbaba7e134b825f6fe9ceb83d2d052e3d85db.tar.xz
decode: fix extra surface count
FFmpeg could crash with vaapi (new) and --vo=opengl + interpolation. It seems the actual surface count the old vaapi code uses (and which usually never exceeded the preallocated amount) was higher than what was used for the new vaapi code, so just correct that. The d3d helpers also had weird code that bumped the real pool size, fix them as well. Why this would result in an assertion failure instead of a proper error, who knows.
Diffstat (limited to 'audio')
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