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authorwm4 <wm4@nowhere>2015-05-21 20:27:22 +0200
committerwm4 <wm4@nowhere>2015-05-21 20:27:22 +0200
commit292266f26892080d905e374e03c6a8d57942ca0e (patch)
tree04248dfbfe8f57f31ebe6aa35d6fabfb0e19159e /audio
parentaf667643a0a7939c2cdb0d5e1451f45e376a0449 (diff)
downloadmpv-292266f26892080d905e374e03c6a8d57942ca0e.tar.bz2
mpv-292266f26892080d905e374e03c6a8d57942ca0e.tar.xz
vo_opengl: vda: make it work anywhere
A rather dumb hack to copy the problematic rectangle textures (mandated by VDA) into 2D ones. (This isn't done yet for OpenGL 3.0+. We need to make sure the performance isn't reduced too much by it.)
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