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authorwm4 <wm4@nowhere>2015-03-16 20:22:09 +0100
committerwm4 <wm4@nowhere>2015-03-16 20:22:09 +0100
commit7c2f21cb507ec1f10b91b52f093360122445b606 (patch)
treed05e287928869935973ae0e530a3933be752fc8d /audio/out
parent2fe81ce7893e11a54db890a2c3b7eed85262b4c6 (diff)
downloadmpv-7c2f21cb507ec1f10b91b52f093360122445b606.tar.bz2
mpv-7c2f21cb507ec1f10b91b52f093360122445b606.tar.xz
vo_opengl: reduce number of uniforms in dithering pass
We now update uniforms every time, so we should try to reduce the number of uniforms to avoid performance penalties. (Originally, some caching was planned, but it looks like it would be too complicated to implement compared to the expected gains.)
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