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authorwm4 <wm4@nowhere>2020-05-25 01:53:41 +0200
committerwm4 <wm4@nowhere>2020-05-25 01:54:37 +0200
commitb83bdd1d17cc90b4d8cd2a32321cd7c5cc306422 (patch)
tree10b4744fb2b47a38fc7f8ee5b142774a93dee47e /audio/out/pull.c
parentafb6f1c7e988b4499abd0673339c53e4b08db43a (diff)
downloadmpv-b83bdd1d17cc90b4d8cd2a32321cd7c5cc306422.tar.bz2
mpv-b83bdd1d17cc90b4d8cd2a32321cd7c5cc306422.tar.xz
audio: merge pull/push ring buffer glue code
This is preparation to further cleanups (and eventually actual improvements) of the audio output code. AOs are split into two classes: pull and push. Pull AOs let an audio callback of the native audio API read from a ring buffer. Push AOs expose a function that works similar to write(), and for which we start a "feeder" thread. It seems making this split was beneficial, because of the different data flow, and emulating the one or other in the AOs directly would have created code duplication (all the "pull" AOs had their own ring buffer implementation before it was cleaned up). Unfortunately, both types had completely separate implementations (in pull.c and push.c). The idea was that little can be shared anyway. But that's very annoying now, because I want to change the API between AO and player. This commit attempts to merge them. I've moved everything from push.c to pull.c, the trivial entrypoints from ao.c to pull.c, and attempted to reconcile the differences. It's a mess, but at least there's only one ring buffer within the AO code now. Everything should work mostly the same. Pull AOs now always copy the audio data under a lock; before this commit, all ring buffer access was lock-free (except for the decoder wakeup callback, which acquired a mutex). In theory, this is "bad", and people obsessed with lock-free stuff will hate me, but in practice probably won't matter. The planned change will probably remove this copying-under-lock again, but who knows when this will happen. One change for the push AOs now makes it drop audio, where before only a warning was logged. This is only in case of AOs or drivers which exhibit unexpected (and now unsupported) behavior. This is a risky change. Although it's completely trivial conceptually, there are too many special cases. In addition, I barely tested it, and I've messed with it in a half-motivated state over a longer time, barely making any progress, and finishing it under a rush when I already should have been asleep. Most things seem to work, and I made superficial tests with alsa, sdl, and encode mode. This should cover most things, but there are a lot of tricky things that received no coverage. All this text means you should be prepared to roll back to an older commit and report your problem.
Diffstat (limited to 'audio/out/pull.c')
-rw-r--r--audio/out/pull.c340
1 files changed, 0 insertions, 340 deletions
diff --git a/audio/out/pull.c b/audio/out/pull.c
deleted file mode 100644
index fe8204e01b..0000000000
--- a/audio/out/pull.c
+++ /dev/null
@@ -1,340 +0,0 @@
-/*
- * This file is part of mpv.
- *
- * mpv is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * mpv is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with mpv. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include <stddef.h>
-#include <inttypes.h>
-#include <assert.h>
-
-#include "ao.h"
-#include "internal.h"
-#include "audio/format.h"
-
-#include "common/msg.h"
-#include "common/common.h"
-
-#include "input/input.h"
-
-#include "osdep/timer.h"
-#include "osdep/threads.h"
-#include "osdep/atomic.h"
-#include "misc/ring.h"
-
-/*
- * Note: there is some stupid stuff in this file in order to avoid mutexes.
- * This requirement is dictated by several audio APIs, at least jackaudio.
- */
-
-enum {
- AO_STATE_NONE, // idle (e.g. before playback started, or after playback
- // finished, but device is open)
- AO_STATE_WAIT, // wait for callback to go into AO_STATE_NONE state
- AO_STATE_PLAY, // play the buffer
- AO_STATE_BUSY, // like AO_STATE_PLAY, but ao_read_data() is being called
-};
-
-#define IS_PLAYING(st) ((st) == AO_STATE_PLAY || (st) == AO_STATE_BUSY)
-
-struct ao_pull_state {
- // Be very careful with the order when accessing planes.
- struct mp_ring *buffers[MP_NUM_CHANNELS];
-
- // AO_STATE_*
- atomic_int state;
-
- // Set when the buffer is intentionally not fed anymore in PLAY state.
- atomic_bool draining;
-
- // Set by the audio thread when an underflow was detected.
- // It adds the number of samples.
- atomic_int underflow;
-
- // Device delay of the last written sample, in realtime.
- atomic_llong end_time_us;
-
- char *convert_buffer;
-};
-
-static void set_state(struct ao *ao, int new_state)
-{
- struct ao_pull_state *p = ao->api_priv;
- while (1) {
- int old = atomic_load(&p->state);
- if (old == AO_STATE_BUSY) {
- // A spinlock, because some audio APIs don't want us to use mutexes.
- mp_sleep_us(1);
- continue;
- }
- if (atomic_compare_exchange_strong(&p->state, &old, new_state))
- break;
- }
-}
-
-static int get_space(struct ao *ao)
-{
- struct ao_pull_state *p = ao->api_priv;
-
- // Since the reader will read the last plane last, its free space is the
- // minimum free space across all planes.
- return mp_ring_available(p->buffers[ao->num_planes - 1]) / ao->sstride;
-}
-
-static int play(struct ao *ao, void **data, int samples, int flags)
-{
- struct ao_pull_state *p = ao->api_priv;
-
- int write_samples = get_space(ao);
- write_samples = MPMIN(write_samples, samples);
-
- // Write starting from the last plane - this way, the first plane will
- // always contain the minimum amount of data readable across all planes
- // (assumes the reader starts with the first plane).
- int write_bytes = write_samples * ao->sstride;
- for (int n = ao->num_planes - 1; n >= 0; n--) {
- int r = mp_ring_write(p->buffers[n], data[n], write_bytes);
- assert(r == write_bytes);
- }
-
- int state = atomic_load(&p->state);
- if (!IS_PLAYING(state)) {
- atomic_store(&p->draining, false);
- atomic_store(&p->underflow, 0);
- set_state(ao, AO_STATE_PLAY);
- if (!ao->stream_silence)
- ao->driver->resume(ao);
- }
-
- bool draining = write_samples == samples && (flags & AOPLAY_FINAL_CHUNK);
- atomic_store(&p->draining, draining);
-
- int underflow = atomic_fetch_and(&p->underflow, 0);
- if (underflow)
- MP_DBG(ao, "Audio underrun by %d samples.\n", underflow);
-
- return write_samples;
-}
-
-// Read the given amount of samples in the user-provided data buffer. Returns
-// the number of samples copied. If there is not enough data (buffer underrun
-// or EOF), return the number of samples that could be copied, and fill the
-// rest of the user-provided buffer with silence.
-// This basically assumes that the audio device doesn't care about underruns.
-// If this is called in paused mode, it will always return 0.
-// The caller should set out_time_us to the expected delay until the last sample
-// reaches the speakers, in microseconds, using mp_time_us() as reference.
-int ao_read_data(struct ao *ao, void **data, int samples, int64_t out_time_us)
-{
- assert(ao->api == &ao_api_pull);
-
- struct ao_pull_state *p = ao->api_priv;
- int full_bytes = samples * ao->sstride;
- bool need_wakeup = false;
- int bytes = 0;
-
- // Play silence in states other than AO_STATE_PLAY.
- if (!atomic_compare_exchange_strong(&p->state, &(int){AO_STATE_PLAY},
- AO_STATE_BUSY))
- goto end;
-
- // Since the writer will write the first plane last, its buffered amount
- // of data is the minimum amount across all planes.
- int buffered_bytes = mp_ring_buffered(p->buffers[0]);
- bytes = MPMIN(buffered_bytes, full_bytes);
-
- if (full_bytes > bytes && !atomic_load(&p->draining)) {
- atomic_fetch_add(&p->underflow, (full_bytes - bytes) / ao->sstride);
- ao_underrun_event(ao);
- }
-
- if (bytes > 0)
- atomic_store(&p->end_time_us, out_time_us);
-
- for (int n = 0; n < ao->num_planes; n++) {
- int r = mp_ring_read(p->buffers[n], data[n], bytes);
- bytes = MPMIN(bytes, r);
- }
-
- // Half of the buffer played -> request more.
- need_wakeup = buffered_bytes - bytes <= mp_ring_size(p->buffers[0]) / 2;
-
- // Should never fail.
- atomic_compare_exchange_strong(&p->state, &(int){AO_STATE_BUSY}, AO_STATE_PLAY);
-
-end:
-
- if (need_wakeup)
- ao->wakeup_cb(ao->wakeup_ctx);
-
- // pad with silence (underflow/paused/eof)
- for (int n = 0; n < ao->num_planes; n++)
- af_fill_silence((char *)data[n] + bytes, full_bytes - bytes, ao->format);
-
- ao_post_process_data(ao, data, samples);
-
- return bytes / ao->sstride;
-}
-
-// Same as ao_read_data(), but convert data according to *fmt.
-// fmt->src_fmt and fmt->channels must be the same as the AO parameters.
-int ao_read_data_converted(struct ao *ao, struct ao_convert_fmt *fmt,
- void **data, int samples, int64_t out_time_us)
-{
- assert(ao->api == &ao_api_pull);
-
- struct ao_pull_state *p = ao->api_priv;
- void *ndata[MP_NUM_CHANNELS] = {0};
-
- if (!ao_need_conversion(fmt))
- return ao_read_data(ao, data, samples, out_time_us);
-
- assert(ao->format == fmt->src_fmt);
- assert(ao->channels.num == fmt->channels);
-
- bool planar = af_fmt_is_planar(fmt->src_fmt);
- int planes = planar ? fmt->channels : 1;
- int plane_samples = samples * (planar ? 1: fmt->channels);
- int src_plane_size = plane_samples * af_fmt_to_bytes(fmt->src_fmt);
- int dst_plane_size = plane_samples * fmt->dst_bits / 8;
-
- int needed = src_plane_size * planes;
- if (needed > talloc_get_size(p->convert_buffer) || !p->convert_buffer) {
- talloc_free(p->convert_buffer);
- p->convert_buffer = talloc_size(NULL, needed);
- }
-
- for (int n = 0; n < planes; n++)
- ndata[n] = p->convert_buffer + n * src_plane_size;
-
- int res = ao_read_data(ao, ndata, samples, out_time_us);
-
- ao_convert_inplace(fmt, ndata, samples);
- for (int n = 0; n < planes; n++)
- memcpy(data[n], ndata[n], dst_plane_size);
-
- return res;
-}
-
-static int control(struct ao *ao, enum aocontrol cmd, void *arg)
-{
- if (ao->driver->control)
- return ao->driver->control(ao, cmd, arg);
- return CONTROL_UNKNOWN;
-}
-
-// Return size of the buffered data in seconds. Can include the device latency.
-// Basically, this returns how much data there is still to play, and how long
-// it takes until the last sample in the buffer reaches the speakers. This is
-// used for audio/video synchronization, so it's very important to implement
-// this correctly.
-static double get_delay(struct ao *ao)
-{
- struct ao_pull_state *p = ao->api_priv;
-
- int64_t end = atomic_load(&p->end_time_us);
- int64_t now = mp_time_us();
- double driver_delay = MPMAX(0, (end - now) / (1000.0 * 1000.0));
- return mp_ring_buffered(p->buffers[0]) / (double)ao->bps + driver_delay;
-}
-
-static void reset(struct ao *ao)
-{
- struct ao_pull_state *p = ao->api_priv;
- if (!ao->stream_silence && ao->driver->reset)
- ao->driver->reset(ao); // assumes the audio callback thread is stopped
- set_state(ao, AO_STATE_NONE);
- for (int n = 0; n < ao->num_planes; n++)
- mp_ring_reset(p->buffers[n]);
- atomic_store(&p->end_time_us, 0);
-}
-
-static void pause(struct ao *ao)
-{
- if (!ao->stream_silence && ao->driver->reset)
- ao->driver->reset(ao);
- set_state(ao, AO_STATE_NONE);
-}
-
-static void resume(struct ao *ao)
-{
- set_state(ao, AO_STATE_PLAY);
- if (!ao->stream_silence)
- ao->driver->resume(ao);
-}
-
-static bool get_eof(struct ao *ao)
-{
- struct ao_pull_state *p = ao->api_priv;
- // For simplicity, ignore the latency. Otherwise, we would have to run an
- // extra thread to time it.
- return mp_ring_buffered(p->buffers[0]) == 0;
-}
-
-static void drain(struct ao *ao)
-{
- struct ao_pull_state *p = ao->api_priv;
- int state = atomic_load(&p->state);
- if (IS_PLAYING(state)) {
- atomic_store(&p->draining, true);
- // Wait for lower bound.
- mp_sleep_us(mp_ring_buffered(p->buffers[0]) / (double)ao->bps * 1e6);
- // And then poll for actual end. (Unfortunately, this code considers
- // audio APIs which do not want you to use mutexes in the audio
- // callback, and an extra semaphore would require slightly more effort.)
- // Limit to arbitrary ~250ms max. waiting for robustness.
- int64_t max = mp_time_us() + 250000;
- while (mp_time_us() < max && !get_eof(ao))
- mp_sleep_us(1);
- }
- reset(ao);
-}
-
-static void uninit(struct ao *ao)
-{
- struct ao_pull_state *p = ao->api_priv;
-
- ao->driver->uninit(ao);
-
- talloc_free(p->convert_buffer);
-}
-
-static int init(struct ao *ao)
-{
- struct ao_pull_state *p = ao->api_priv;
- for (int n = 0; n < ao->num_planes; n++)
- p->buffers[n] = mp_ring_new(ao, ao->buffer * ao->sstride);
- atomic_store(&p->state, AO_STATE_NONE);
- assert(ao->driver->resume);
-
- if (ao->stream_silence)
- ao->driver->resume(ao);
-
- return 0;
-}
-
-const struct ao_driver ao_api_pull = {
- .init = init,
- .control = control,
- .uninit = uninit,
- .drain = drain,
- .reset = reset,
- .get_space = get_space,
- .play = play,
- .get_delay = get_delay,
- .get_eof = get_eof,
- .pause = pause,
- .resume = resume,
- .priv_size = sizeof(struct ao_pull_state),
-};