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author | Dudemanguy <random342@airmail.cc> | 2023-09-29 17:24:21 -0500 |
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committer | Dudemanguy <random342@airmail.cc> | 2023-10-10 19:10:55 +0000 |
commit | 59dd7d94af7651baf7e60966c5f8e7d52959d958 (patch) | |
tree | c6eb2938d2a63ebb07e377794f28ca708d786abd /audio/out/ao_wasapi_utils.c | |
parent | fcebee9080a113f3248d218e451345db3f965b47 (diff) | |
download | mpv-59dd7d94af7651baf7e60966c5f8e7d52959d958.tar.bz2 mpv-59dd7d94af7651baf7e60966c5f8e7d52959d958.tar.xz |
timer: change mp_sleep_us to mp_sleep_ns
Linux and macOS already use nanosecond resolution for their sleep
functions. It was just being converted from microseconds before. Since
we have mp_time_ns now, go ahead and bump the precision here. The timer
for windows uses some timeBeginPeriod thing which I'm not sure what it
does really but whatever just convert the units to ms like they were
doing before. There's really no reason to keep the mp_sleep_us helper
around. A multiplication by 1000 is trivial and underlying OS clocks
have nanosecond precision.
Diffstat (limited to 'audio/out/ao_wasapi_utils.c')
-rw-r--r-- | audio/out/ao_wasapi_utils.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/audio/out/ao_wasapi_utils.c b/audio/out/ao_wasapi_utils.c index 07c7ddb43f..6c5bfb3ab1 100644 --- a/audio/out/ao_wasapi_utils.c +++ b/audio/out/ao_wasapi_utils.c @@ -945,7 +945,7 @@ bool wasapi_thread_init(struct ao *ao) { struct wasapi_state *state = ao->priv; MP_DBG(ao, "Init wasapi thread\n"); - int64_t retry_wait = 1; + int64_t retry_wait = 1000; bool align_hack = false; HRESULT hr; @@ -1028,13 +1028,13 @@ retry: goto retry; case AUDCLNT_E_DEVICE_IN_USE: case AUDCLNT_E_DEVICE_INVALIDATED: - if (retry_wait > 8) { + if (retry_wait > 8000) { MP_FATAL(ao, "Bad device retry failed\n"); return false; } wasapi_thread_uninit(ao); MP_WARN(ao, "Retrying in %"PRId64" us\n", retry_wait); - mp_sleep_us(retry_wait); + mp_sleep_ns(retry_wait); retry_wait *= 2; goto retry; } |