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authorwm4 <wm4@nowhere>2015-11-19 14:41:49 +0100
committerwm4 <wm4@nowhere>2015-11-19 14:41:49 +0100
commitf9a2fc592f1133174e7417121c6ae8212a696fb0 (patch)
tree526e7bff79ec27738240faf7df6fa8ab69975539 /audio/out/ao_wasapi.c
parent76e4374d0644edbde087896497aca4e1cf0906a0 (diff)
downloadmpv-f9a2fc592f1133174e7417121c6ae8212a696fb0.tar.bz2
mpv-f9a2fc592f1133174e7417121c6ae8212a696fb0.tar.xz
vo_opengl: don't mix floats and integers in dither shader
Some GLSL dialects (GLSL ES 3.00) do not have such implicit conversions. They have to be made floats for the sake of the shader compiler.
Diffstat (limited to 'audio/out/ao_wasapi.c')
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