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author | wm4 <wm4@nowhere> | 2015-11-19 14:41:49 +0100 |
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committer | wm4 <wm4@nowhere> | 2015-11-19 14:41:49 +0100 |
commit | f9a2fc592f1133174e7417121c6ae8212a696fb0 (patch) | |
tree | 526e7bff79ec27738240faf7df6fa8ab69975539 /audio/out/ao_wasapi.c | |
parent | 76e4374d0644edbde087896497aca4e1cf0906a0 (diff) | |
download | mpv-f9a2fc592f1133174e7417121c6ae8212a696fb0.tar.bz2 mpv-f9a2fc592f1133174e7417121c6ae8212a696fb0.tar.xz |
vo_opengl: don't mix floats and integers in dither shader
Some GLSL dialects (GLSL ES 3.00) do not have such implicit conversions.
They have to be made floats for the sake of the shader compiler.
Diffstat (limited to 'audio/out/ao_wasapi.c')
0 files changed, 0 insertions, 0 deletions