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authorwm4 <wm4@nowhere>2014-09-23 22:57:27 +0200
committerwm4 <wm4@nowhere>2014-09-23 23:11:55 +0200
commitc2fa9f662940fe4beeb695d64f155be2b5d9bb88 (patch)
tree5e2b5343fb5a14669ae06e00ef61007f4d09c88b /audio/out/ao_oss.c
parent7230d88c7ed83e17766611c3381513225be9248a (diff)
downloadmpv-c2fa9f662940fe4beeb695d64f155be2b5d9bb88.tar.bz2
mpv-c2fa9f662940fe4beeb695d64f155be2b5d9bb88.tar.xz
ao_pulse: digital pass-through
Should be able to pass-through AC3, DTS, and others. It seems PulseAudio wants players to fallback to PCM on certain events signaled by the server, but we don't implement that. There's not much documentation available anyway.
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