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authorwm4 <wm4@nowhere>2016-09-16 14:23:54 +0200
committerwm4 <wm4@nowhere>2016-09-16 14:37:48 +0200
commitb8ade7c99b830ee9870040bcfc1f2c3d3a64d172 (patch)
tree48df8031d90be4e6e1f9c9c4045a72e21c33862c /audio/out/ao.h
parentf845f64c2abe4361084b4bc07f5f1ea5dd43ec9f (diff)
downloadmpv-b8ade7c99b830ee9870040bcfc1f2c3d3a64d172.tar.bz2
mpv-b8ade7c99b830ee9870040bcfc1f2c3d3a64d172.tar.xz
player, ao, vo: don't call mp_input_wakeup() directly
Currently, calling mp_input_wakeup() will wake up the core thread (also called the playloop). This seems odd, but currently the core indeed calls mp_input_wait() when it has nothing more to do. It's done this way because MPlayer used input_ctx as central "mainloop". This is probably going to change. Remove direct calls to this function, and replace it with mp_wakeup_core() calls. ao and vo are changed to use opaque callbacks and not use input_ctx for this purpose. Other code already uses opaque callbacks, or has legitimate reasons to use input_ctx directly (such as sending actual user input).
Diffstat (limited to 'audio/out/ao.h')
-rw-r--r--audio/out/ao.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/audio/out/ao.h b/audio/out/ao.h
index fe09e2750a..4a4d433c2b 100644
--- a/audio/out/ao.h
+++ b/audio/out/ao.h
@@ -85,7 +85,7 @@ struct mp_audio;
struct ao *ao_init_best(struct mpv_global *global,
int init_flags,
- struct input_ctx *input_ctx,
+ void (*wakeup_cb)(void *ctx), void *wakeup_ctx,
struct encode_lavc_context *encode_lavc_ctx,
int samplerate, int format, struct mp_chmap channels);
void ao_uninit(struct ao *ao);
@@ -108,7 +108,8 @@ void ao_hotplug_event(struct ao *ao);
struct ao_hotplug;
struct ao_hotplug *ao_hotplug_create(struct mpv_global *global,
- struct input_ctx *input_ctx);
+ void (*wakeup_cb)(void *ctx),
+ void *wakeup_ctx);
void ao_hotplug_destroy(struct ao_hotplug *hp);
bool ao_hotplug_check_update(struct ao_hotplug *hp);
const char *ao_hotplug_get_detected_device(struct ao_hotplug *hp);