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authorwm4 <wm4@nowhere>2020-05-25 01:53:41 +0200
committerwm4 <wm4@nowhere>2020-05-25 01:54:37 +0200
commitb83bdd1d17cc90b4d8cd2a32321cd7c5cc306422 (patch)
tree10b4744fb2b47a38fc7f8ee5b142774a93dee47e /audio/out/ao.c
parentafb6f1c7e988b4499abd0673339c53e4b08db43a (diff)
downloadmpv-b83bdd1d17cc90b4d8cd2a32321cd7c5cc306422.tar.bz2
mpv-b83bdd1d17cc90b4d8cd2a32321cd7c5cc306422.tar.xz
audio: merge pull/push ring buffer glue code
This is preparation to further cleanups (and eventually actual improvements) of the audio output code. AOs are split into two classes: pull and push. Pull AOs let an audio callback of the native audio API read from a ring buffer. Push AOs expose a function that works similar to write(), and for which we start a "feeder" thread. It seems making this split was beneficial, because of the different data flow, and emulating the one or other in the AOs directly would have created code duplication (all the "pull" AOs had their own ring buffer implementation before it was cleaned up). Unfortunately, both types had completely separate implementations (in pull.c and push.c). The idea was that little can be shared anyway. But that's very annoying now, because I want to change the API between AO and player. This commit attempts to merge them. I've moved everything from push.c to pull.c, the trivial entrypoints from ao.c to pull.c, and attempted to reconcile the differences. It's a mess, but at least there's only one ring buffer within the AO code now. Everything should work mostly the same. Pull AOs now always copy the audio data under a lock; before this commit, all ring buffer access was lock-free (except for the decoder wakeup callback, which acquired a mutex). In theory, this is "bad", and people obsessed with lock-free stuff will hate me, but in practice probably won't matter. The planned change will probably remove this copying-under-lock again, but who knows when this will happen. One change for the push AOs now makes it drop audio, where before only a warning was logged. This is only in case of AOs or drivers which exhibit unexpected (and now unsupported) behavior. This is a risky change. Although it's completely trivial conceptually, there are too many special cases. In addition, I barely tested it, and I've messed with it in a half-motivated state over a longer time, barely making any progress, and finishing it under a rush when I already should have been asleep. Most things seem to work, and I made superficial tests with alsa, sdl, and encode mode. This should cover most things, but there are a lot of tricky things that received no coverage. All this text means you should be prepared to roll back to an older commit and report your problem.
Diffstat (limited to 'audio/out/ao.c')
-rw-r--r--audio/out/ao.c94
1 files changed, 6 insertions, 88 deletions
diff --git a/audio/out/ao.c b/audio/out/ao.c
index 480dad69e0..7b301cd2e7 100644
--- a/audio/out/ao.c
+++ b/audio/out/ao.c
@@ -200,13 +200,10 @@ static struct ao *ao_init(bool probing, struct mpv_global *global,
af_fmt_to_str(ao->format));
ao->device = talloc_strdup(ao, dev);
-
- ao->api = ao->driver->play ? &ao_api_push : &ao_api_pull;
- ao->api_priv = talloc_zero_size(ao, ao->api->priv_size);
- assert(!ao->api->priv_defaults && !ao->api->options);
-
ao->stream_silence = flags & AO_INIT_STREAM_SILENCE;
+ init_buffer_pre(ao);
+
ao->period_size = 1;
int r = ao->driver->init(ao);
@@ -216,13 +213,14 @@ static struct ao *ao_init(bool probing, struct mpv_global *global,
char redirect[80], rdevice[80];
snprintf(redirect, sizeof(redirect), "%s", ao->redirect);
snprintf(rdevice, sizeof(rdevice), "%s", ao->device ? ao->device : "");
- talloc_free(ao);
+ ao_uninit(ao);
return ao_init(probing, global, wakeup_cb, wakeup_ctx,
encode_lavc_ctx, flags, samplerate, format, channels,
rdevice, redirect);
}
goto fail;
}
+ ao->driver_initialized = true;
if (ao->period_size < 1) {
MP_ERR(ao, "Invalid period size set.\n");
@@ -249,12 +247,12 @@ static struct ao *ao_init(bool probing, struct mpv_global *global,
ao->buffer = (ao->buffer + align - 1) / align * align;
MP_VERBOSE(ao, "using soft-buffer of %d samples.\n", ao->buffer);
- if (ao->api->init(ao) < 0)
+ if (!init_buffer_post(ao))
goto fail;
return ao;
fail:
- talloc_free(ao);
+ ao_uninit(ao);
return NULL;
}
@@ -348,86 +346,6 @@ struct ao *ao_init_best(struct mpv_global *global,
return ao;
}
-// Uninitialize and destroy the AO. Remaining audio must be dropped.
-void ao_uninit(struct ao *ao)
-{
- if (ao)
- ao->api->uninit(ao);
- talloc_free(ao);
-}
-
-// Queue the given audio data. Start playback if it hasn't started yet. Return
-// the number of samples that was accepted (the core will try to queue the rest
-// again later). Should never block.
-// data: start pointer for each plane. If the audio data is packed, only
-// data[0] is valid, otherwise there is a plane for each channel.
-// samples: size of the audio data (see ao->sstride)
-// flags: currently AOPLAY_FINAL_CHUNK can be set
-int ao_play(struct ao *ao, void **data, int samples, int flags)
-{
- return ao->api->play(ao, data, samples, flags);
-}
-
-int ao_control(struct ao *ao, enum aocontrol cmd, void *arg)
-{
- return ao->api->control ? ao->api->control(ao, cmd, arg) : CONTROL_UNKNOWN;
-}
-
-// Return size of the buffered data in seconds. Can include the device latency.
-// Basically, this returns how much data there is still to play, and how long
-// it takes until the last sample in the buffer reaches the speakers. This is
-// used for audio/video synchronization, so it's very important to implement
-// this correctly.
-double ao_get_delay(struct ao *ao)
-{
- return ao->api->get_delay(ao);
-}
-
-// Return free size of the internal audio buffer. This controls how much audio
-// the core should decode and try to queue with ao_play().
-int ao_get_space(struct ao *ao)
-{
- return ao->api->get_space(ao);
-}
-
-// Stop playback and empty buffers. Essentially go back to the state after
-// ao->init().
-void ao_reset(struct ao *ao)
-{
- if (ao->api->reset)
- ao->api->reset(ao);
- atomic_fetch_and(&ao->events_, ~(unsigned int)AO_EVENT_UNDERRUN);
-}
-
-// Pause playback. Keep the current buffer. ao_get_delay() must return the
-// same value as before pausing.
-void ao_pause(struct ao *ao)
-{
- if (ao->api->pause)
- ao->api->pause(ao);
-}
-
-// Resume playback. Play the remaining buffer. If the driver doesn't support
-// pausing, it has to work around this and e.g. use ao_play_silence() to fill
-// the lost audio.
-void ao_resume(struct ao *ao)
-{
- if (ao->api->resume)
- ao->api->resume(ao);
-}
-
-// Block until the current audio buffer has played completely.
-void ao_drain(struct ao *ao)
-{
- if (ao->api->drain)
- ao->api->drain(ao);
-}
-
-bool ao_eof_reached(struct ao *ao)
-{
- return ao->api->get_eof ? ao->api->get_eof(ao) : true;
-}
-
// Query the AO_EVENT_*s as requested by the events parameter, and return them.
int ao_query_and_reset_events(struct ao *ao, int events)
{