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author | Bin Jin <bjin@ctrl-d.org> | 2016-06-10 12:53:31 +0000 |
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committer | wm4 <wm4@nowhere> | 2016-06-10 17:08:54 +0200 |
commit | 2b1656b1aced3d81b31c83e8c310a630ca5d5d1c (patch) | |
tree | 64d79a448a77f82bdfbf2353717aabebe28ba9fe /audio/audio.c | |
parent | 1c5fd2d9019d84901e2c0c5485c79e7d79fa5662 (diff) | |
download | mpv-2b1656b1aced3d81b31c83e8c310a630ca5d5d1c.tar.bz2 mpv-2b1656b1aced3d81b31c83e8c310a630ca5d5d1c.tar.xz |
vo_opengl: increase the size limit for cached file
This is mainly for the nnedi3 user shader. With all whose NN weights
hardcoded into the shader source code, the shader file could be as
large as 300 kB.
Diffstat (limited to 'audio/audio.c')
0 files changed, 0 insertions, 0 deletions