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authorwm4 <wm4@nowhere>2017-08-04 19:09:46 +0200
committerwm4 <wm4@nowhere>2017-08-05 13:09:05 +0200
commitaac04c0d6496d8847499a94376e85f1711bf31d6 (patch)
treebf77bcd2d12729a3706804b29ba5951d173a3226 /appveyor.yml
parentfa4a1c46759136334646e47c627ddb75e532a658 (diff)
downloadmpv-aac04c0d6496d8847499a94376e85f1711bf31d6.tar.bz2
mpv-aac04c0d6496d8847499a94376e85f1711bf31d6.tar.xz
vo_opengl: split utils.c/h
Actually GL-specific parts go into gl_utils.c/h, the shader cache (gl_sc*) into shader_cache.c/h. No semantic changes of any kind, except that the VAO helper is made public again as part of gl_utils.c (all while the goal for gl_utils.c itself is to be included by GL-specific code).
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