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author | Niklas Haas <git@haasn.xyz> | 2017-09-17 05:37:24 +0200 |
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committer | Niklas Haas <git@haasn.xyz> | 2017-09-21 15:15:59 +0200 |
commit | b9406917849748152c45b9347da1ef204970f59e (patch) | |
tree | 3328cb7958465ea8ee9ebb84b86e62a9829ccc91 /VERSION | |
parent | 03fee22c4db5afb1c84d8772ebd8f18210b3e062 (diff) | |
download | mpv-b9406917849748152c45b9347da1ef204970f59e.tar.bz2 mpv-b9406917849748152c45b9347da1ef204970f59e.tar.xz |
vo_gpu: drop the RA_CAP_NESTED_ARRAY req from EWA compute
Almost as fast as the old code, but more general. Notably, glslang
doesn't support nested arrays.
(cf. https://github.com/KhronosGroup/glslang/issues/1057)
Also much cleaner code-wise, so I think I'll keep it even if glslang
implements array_of_arrays.
Diffstat (limited to 'VERSION')
0 files changed, 0 insertions, 0 deletions