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authorRostislav Pehlivanov <atomnuker@gmail.com>2016-07-21 12:25:30 +0100
committerwm4 <wm4@nowhere>2016-07-21 14:45:38 +0200
commitc0ef3cf9c2d8db023dd3d5dcdeb2c2c592ad6b58 (patch)
tree91331f7e448cd34974f2b1a639aefc92e7a0e8dd /TOOLS
parent8f51418ca4d08533fe23a8f233e59afb2241a9b8 (diff)
downloadmpv-c0ef3cf9c2d8db023dd3d5dcdeb2c2c592ad6b58.tar.bz2
mpv-c0ef3cf9c2d8db023dd3d5dcdeb2c2c592ad6b58.tar.xz
wayland: port to the new wakeup/wait_events framework
This fits natively into the vo/backend and allows to simplify the polling code. One new change is the fact that surface_handle_enter flags VO_EVENT_WIN_STATE and VO_EVENT_RESIZE instead of only VO_EVENT_WIN_STATE. Before this, the code hackily relied on the timeout and the loop in the wait_frame function to track and set the scaling factor. Instead, this triggers mpv to run a schedule_resize and adjust the new VO output dimensions immediately. This is also more accurate since surface_handle_enter() gets called when a surface is created, moved and resized, which is exactly what the rest of the player might be interested in.
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