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author | wm4 <wm4@nowhere> | 2020-04-10 01:45:45 +0200 |
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committer | wm4 <wm4@nowhere> | 2020-04-10 01:45:45 +0200 |
commit | 6a13954d67143fb3c4ac8a4a7624c23e3ecb9a3c (patch) | |
tree | c70307d5de7cd68dcd19b71ad1a984c6fc84ba54 /TOOLS | |
parent | 0c9ac5835be70ae26e4aa875e833fe2c7b3b3bf3 (diff) | |
download | mpv-6a13954d67143fb3c4ac8a4a7624c23e3ecb9a3c.tar.bz2 mpv-6a13954d67143fb3c4ac8a4a7624c23e3ecb9a3c.tar.xz |
vo: further reduce redundant wakeups
In display-sync mode, the core doesn't need to woken up every vsync, but
only every time a new actual video frame needs to be queued. So don't
wake up if there are still frames to repeat.
In audio-sync mode, the wakeup is simply redundant, since there's a
separate timer (in->wakeup_pts) to control when to queue a new frame. I
think.
This finally brings the required playloop iterations down to almost the
number of video frames. (As originally intended, really.)
Also a fairly risky change.
Diffstat (limited to 'TOOLS')
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