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authorwm4 <wm4@nowhere>2018-01-27 00:31:14 +0100
committerKevin Mitchell <kevmitch@gmail.com>2018-01-27 03:31:53 -0800
commit3c1566e736079c968537fe7af0e1e5bbfcd80ec1 (patch)
tree425a67b3049433f82a1e9e0643d6e3098b387cc1 /TOOLS
parent20cc22437eeaf378ed6e983cd662edc82c6843c6 (diff)
downloadmpv-3c1566e736079c968537fe7af0e1e5bbfcd80ec1.tar.bz2
mpv-3c1566e736079c968537fe7af0e1e5bbfcd80ec1.tar.xz
video: fix crash with vdpau when reinitializing rendering
Using vdpau will allocate additional textures for the reinterleaving step, which uninit_rendering() will free. This is a problem because the hwdec image remains mapped when reinitializing, so the reinterleaving textures are turned into dangling pointers. Fix this by freeing the reinterleave textures on full uninit instead. Fixes #5447.
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