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authorwm4 <wm4@nowhere>2014-07-26 20:28:01 +0200
committerwm4 <wm4@nowhere>2014-07-26 20:28:01 +0200
commit9a3f1f24ca86b299c9d5f8c42eccab7fca26b2dd (patch)
treef4b91036737d9c6ae3aa89a98258fc62b1a31300 /TOOLS
parent7f0d9a95fa943f516fcb176ccc40c8bc54af890e (diff)
downloadmpv-9a3f1f24ca86b299c9d5f8c42eccab7fca26b2dd.tar.bz2
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win32: don't use CS_OWNDC
CS_OWNDC will make GetDC() always return the same HDC. This might become a problem when OpenGL rendering and window management are on different threads. Although I'm not too sure about this; our code never requests a HDC outside of the OpenGL backend, and it depends on whether win32 will internally request DCs. But in any case, this seems to be cleaner. Move the GL pixelformat setup code to gl_w32.c, where it's actually needed. This also fixes that SetPixelFormat() should be called only once, and not every time video params change.
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