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author | Stephen Salerno <stps@users.noreply.github.com> | 2020-06-02 11:27:32 -0500 |
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committer | Jan Ekström <jeebjp@gmail.com> | 2020-06-21 19:14:16 +0300 |
commit | 514166242763699633147e7aead31fc7ae16372e (patch) | |
tree | db9c5b3cb569f4013c12fe64dfb70539fb065b57 /TOOLS/travis-deps | |
parent | dc24a437fb9ba2485bc8c5866542bd36254410d4 (diff) | |
download | mpv-514166242763699633147e7aead31fc7ae16372e.tar.bz2 mpv-514166242763699633147e7aead31fc7ae16372e.tar.xz |
vo_gpu: use highp float if available for GLES
Using mediump float on GLES causes problems with kernel resampling,
PQ HDR, and possibly others. The issues are fixed by using highp,
which is available when GL_FRAGMENT_PRECISION_HIGH is defined.
Diffstat (limited to 'TOOLS/travis-deps')
0 files changed, 0 insertions, 0 deletions