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authorwanderer <wanderer@b3059339-0415-0410-9bf9-f77b7e298cf2>2006-02-28 21:54:24 +0000
committerwanderer <wanderer@b3059339-0415-0410-9bf9-f77b7e298cf2>2006-02-28 21:54:24 +0000
commitffdf7260bb5a8acdc5b4e9624b9a7024e5bc8ce2 (patch)
tree7d04b55e3ad7ff64d5b359513e4f277c7f92343f /DOCS
parent6889ea11a1279717184766f92b6b81e76db2b8d7 (diff)
downloadmpv-ffdf7260bb5a8acdc5b4e9624b9a7024e5bc8ce2.tar.bz2
mpv-ffdf7260bb5a8acdc5b4e9624b9a7024e5bc8ce2.tar.xz
reverse 'low detail' for 'high detail' in 2-pass encoding explanation, patch by Jeff Clagg
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@17702 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'DOCS')
-rw-r--r--DOCS/xml/en/encoding-guide.xml6
1 files changed, 4 insertions, 2 deletions
diff --git a/DOCS/xml/en/encoding-guide.xml b/DOCS/xml/en/encoding-guide.xml
index 95b94ff0a2..b55832d3a1 100644
--- a/DOCS/xml/en/encoding-guide.xml
+++ b/DOCS/xml/en/encoding-guide.xml
@@ -377,9 +377,11 @@
With a two pass encode, the first pass will rip the movie as though it
were CBR, but it will keep a log of properties for each frame. This
data is then used during the second pass in order to make intelligent
- decisions about which quantizers to use. During fast action or low
+ decisions about which quantizers to use. During fast action or high
detail scenes, higher quantizers will likely be used, and during
- slow moving or high detail scenes, lower quantizers will be used.
+ slow moving or low detail scenes, lower quantizers will be used.
+ Normally, the amount of motion is much more important than the
+ amount of detail.
</para>
<para>