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author | Kevin Mitchell <kevmitch@gmail.com> | 2016-03-07 19:53:24 -0800 |
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committer | Kevin Mitchell <kevmitch@gmail.com> | 2016-03-10 15:49:55 -0800 |
commit | 8ff09f32176c457e6350621cd61d0cabf7e160df (patch) | |
tree | 6d73b588090e2b7be6e624b18f8b41db74b33769 /DOCS | |
parent | d54b60c63d4fae913224d366a1e0c0701a1a2e5a (diff) | |
download | mpv-8ff09f32176c457e6350621cd61d0cabf7e160df.tar.bz2 mpv-8ff09f32176c457e6350621cd61d0cabf7e160df.tar.xz |
vo_opengl: add dxva2 interop to angle backend
Like dxinterop, this uses StretchRect or RGB conversion. This is unavoidable as
long as we use the dxva2 API, as there is no way to access the raw hardware
decoded Direct3D9 surfaces.
Diffstat (limited to 'DOCS')
0 files changed, 0 insertions, 0 deletions