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authorreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2006-06-08 19:02:56 +0000
committerreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2006-06-08 19:02:56 +0000
commit497b2f561ef509bdcc6381f0101d4e4140135ef9 (patch)
tree6267fb1779fe4bf84435b2b525490d266cccd22c /DOCS
parentdd5f3f5824eb63c50fdba341752dccb933f1e4ce (diff)
downloadmpv-497b2f561ef509bdcc6381f0101d4e4140135ef9.tar.bz2
mpv-497b2f561ef509bdcc6381f0101d4e4140135ef9.tar.xz
Add yuv to rgb conversion using a 3D lookup texture
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@18656 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'DOCS')
-rw-r--r--DOCS/man/en/mplayer.16
1 files changed, 6 insertions, 0 deletions
diff --git a/DOCS/man/en/mplayer.1 b/DOCS/man/en/mplayer.1
index 970e36edbb..80deb8a4a4 100644
--- a/DOCS/man/en/mplayer.1
+++ b/DOCS/man/en/mplayer.1
@@ -3076,6 +3076,12 @@ GL_ARB_fragment_shader!).
At least three texture units are needed.
Provides saturation and hue control.
This method is fast but inexact.
+.br
+6: Use a 3D texture to do conversion via lookup.
+Needs the GL_ARB_fragment_program extension and at least four texture units.
+Provides brightness, contrast, saturation, hue and gamma control.
+Gamma can also be set independently for red, green and blue.
+Speed depends more on GPU memory bandwidth than other methods.
.RE
.IPs [l|c]scaler=<n>
Select the scaling function to use (seperately for luma and chroma).