|author||wm4 <wm4@nowhere>||2017-08-07 19:14:18 +0200|
|committer||wm4 <wm4@nowhere>||2017-08-07 19:17:28 +0200|
vo_opengl: further GL API use separation
Move multiple GL-specific things from the renderer to other places like vo_opengl.c, vo_opengl_cb.c, and ra_gl.c. The vp_w/vp_h parameters to gl_video_resize() make no sense anymore, and are implicitly part of struct fbodst. Checking the main framebuffer depth is moved to vo_opengl.c. For vo_opengl_cb.c it always assumes 8. The API user now has to override this manually. The previous heuristic didn't make much sense anyway. The only remaining dependency on GL is the hwdec stuff, which is harder to change.
Diffstat (limited to 'DOCS')
1 files changed, 5 insertions, 0 deletions
diff --git a/DOCS/interface-changes.rst b/DOCS/interface-changes.rst
index 452e30ed73..1927c8b7b1 100644
@@ -30,6 +30,11 @@ Interface changes
- --opengl-fbo-format changes from a choice to a string. Also, its value
will be checked only on renderer initialization, rather than when the
option is set.
+ - Using opengl-cb now always assumes 8 bit per component depth, and dithers
+ to this size. Before, it tried to figure out the depth of the first
+ framebuffer that was ever passed to the renderer. Having GL framebuffers
+ with a size larger than 8 bit per component is quite rare. If you need
+ it, set the --dither-depth option instead.
--- mpv 0.26.0 ---
- remove remaining deprecated audio device options, like --alsa-device
Some of them were removed in earlier releases.