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authorreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2004-04-08 21:50:29 +0000
committerreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2004-04-08 21:50:29 +0000
commit02fa83290a3b08c66d0401b95542612e908f30a4 (patch)
treea4c211c485cfa5e6a6af382a3c0c90ec6f82b343 /DOCS
parentec3e73c8213bcb52fc66a64eac0b8dc669ef0be3 (diff)
downloadmpv-02fa83290a3b08c66d0401b95542612e908f30a4.tar.bz2
mpv-02fa83290a3b08c66d0401b95542612e908f30a4.tar.xz
vo_gl supporting more color formats for testing
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@12160 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'DOCS')
-rw-r--r--DOCS/tech/colorspaces.txt5
1 files changed, 3 insertions, 2 deletions
diff --git a/DOCS/tech/colorspaces.txt b/DOCS/tech/colorspaces.txt
index ade413117e..c5cb741ea1 100644
--- a/DOCS/tech/colorspaces.txt
+++ b/DOCS/tech/colorspaces.txt
@@ -103,5 +103,6 @@ OpenGL's GL_RGB on all platforms, and the same goes for BGR - GL_BGR.
Unfortunately, most of the x86 codecs call our BGR to RGB, so it sometimes
confuse developers.
-If you are unsure, try the OpenGL driver (-vo gl). There is at least software
-OpenGL implementation for all major platforms and OS's.
+If you are unsure, try the OpenGL driver (-vo gl:manyfmts). There is at least
+software OpenGL implementation for all major platforms and OS's, but you will
+need OpenGL version >= 1.2 for most formats.