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authorgabucino <gabucino@b3059339-0415-0410-9bf9-f77b7e298cf2>2001-12-27 22:12:35 +0000
committergabucino <gabucino@b3059339-0415-0410-9bf9-f77b7e298cf2>2001-12-27 22:12:35 +0000
commitf916a5303477ecdfcd2ab5ff7120fb523f97b23b (patch)
tree4e0606bca6b20df8535993e07cf33e2d9450b478 /DOCS
parentcae8caca6cdd199351cad833f768e05c513b9cd8 (diff)
downloadmpv-f916a5303477ecdfcd2ab5ff7120fb523f97b23b.tar.bz2
mpv-f916a5303477ecdfcd2ab5ff7120fb523f97b23b.tar.xz
new 'RealMedia' 'Realvideo' 'RealAudio' sections
also added FLI format section git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@3807 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'DOCS')
-rw-r--r--DOCS/codecs.html17
-rw-r--r--DOCS/documentation.html4
-rw-r--r--DOCS/formats.html21
3 files changed, 40 insertions, 2 deletions
diff --git a/DOCS/codecs.html b/DOCS/codecs.html
index a85b32eda9..bcd5c0912d 100644
--- a/DOCS/codecs.html
+++ b/DOCS/codecs.html
@@ -21,6 +21,7 @@ daily generated list!!!</P>
<LI>XAnim codecs</LI>
<LI>VIVO</LI>
<LI>FLI</LI>
+<LI>RealVideo 1.0</LI>
</UL></P>
<P>If you have a Win32 codec not listed here, and not supported yet, just read the <A
@@ -199,6 +200,14 @@ Supports YUV outputs, thus hardware scaling if video output driver allows.
Used by default.</P>
+<P><B><A NAME=2.2.1.8>2.2.1.8. RealVideo</A></B></P>
+
+<P>Currently ONLY the RealVideo 1.0 (fourcc RV10) codec is supported, through
+ffmpeg. Sadly, no new RealMedia files come with this one, only with the newer
+RV20 and RV30 codecs which are closed-source. Their future support is
+unlikely :(</P>
+
+
<P><B><A NAME=2.2.2>2.2.2. Audio codecs</A></B></P>
<P>The most important audio codecs above all :<BR>
@@ -210,6 +219,7 @@ Used by default.</P>
<LI>Voxware audio (using DirectShow DLL)</LI>
<LI>alaw, msgsm, pcm and other simple old audio formats</LI>
<LI>VIVO audio (g723, Vivo Siren)</LI>
+<LI>RealAudio: DNET (low bitrate AC3)</LI>
</UL></P>
@@ -270,6 +280,13 @@ Win32 DLL from
then copy it into the <CODE>/usr/lib/win32</CODE> directory, or respectively.</P>
+<P><B><A NAME=2.2.2.5>2.2.2.5. RealAudio</A></B></P>
+
+<P>Currently the only supported one is the DNET codec. Actually it's a
+low-bitrate version of the well-known AC3 codec. It can be found either in
+old and new RealMedia movies.</P>
+
+
<P><B><A NAME=2.2.3>2.2.3. Win32 codec importing howto</A></B></P>
<P><B><A NAME=2.2.3.1>2.2.3.1. VFW codecs</A></B></P>
diff --git a/DOCS/documentation.html b/DOCS/documentation.html
index 1e44289fdb..292ccdc7c8 100644
--- a/DOCS/documentation.html
+++ b/DOCS/documentation.html
@@ -39,6 +39,8 @@
<LI><A HREF="formats.html#2.1.1.3">2.1.1.3 ASF/WMV files</A></LI>
<LI><A HREF="formats.html#2.1.1.4">2.1.1.4 QT/MOV files</A></LI>
<LI><A HREF="formats.html#2.1.1.5">2.1.1.5 VIV files</A></LI>
+ <LI><A HREF="formats.html#2.1.1.6">2.1.1.6 FLI files</A></LI>
+ <LI><A HREF="formats.html#2.1.1.7">2.1.1.7 RealMedia files</A></LI>
</UL>
<LI><A HREF="formats.html#2.1.2">2.1.2 Audio</A></LI>
</UL>
@@ -53,6 +55,7 @@
<LI><A HREF="codecs.html#2.2.1.5">2.2.1.5 MPEG1/2 video</A></LI>
<LI><A HREF="codecs.html#2.2.1.6">2.2.1.6 MS Video1</A></LI>
<LI><A HREF="codecs.html#2.2.1.7">2.2.1.7 Cinepak CVID</A></LI>
+ <LI><A HREF="codecs.html#2.2.1.8">2.2.1.8 RealVideo</A></LI>
</UL>
<LI><A HREF="codecs.html#2.2.2">2.2.2 Audio</A></LI>
<UL>
@@ -60,6 +63,7 @@
<LI><A HREF="codecs.html#2.2.2.2">2.2.2.2 Hardware AC3 decoding</A></LI>
<LI><A HREF="codecs.html#2.2.2.3">2.2.2.3 libmad support</A></LI>
<LI><A HREF="codecs.html#2.2.2.4">2.2.2.4 VIVO audio</A></LI>
+ <LI><A HREF="codecs.html#2.2.2.5">2.2.2.5 RealAudio</A></LI>
</UL>
<LI><A HREF="codecs.html#2.2.3">2.2.3 Win32 codec importing howto</A></LI>
<UL>
diff --git a/DOCS/formats.html b/DOCS/formats.html
index 3d8cc6e576..80e10f2e2e 100644
--- a/DOCS/formats.html
+++ b/DOCS/formats.html
@@ -16,11 +16,11 @@
<LI> <A HREF="#2.1.1.3">ASF/WMV</A> 1.0 file format
<LI> <A HREF="#2.1.1.4">QT/MOV</A> file format with (un)compressed headers
<LI> <A HREF="#2.1.1.5">VIVO</A> format (.viv files)
+<LI> <A HREF="#2.1.1.6">FLI</A> format
+<LI> <A HREF="#2.1.1.7">RealMedia</A> format (.rm files)
<LI> supports <A HREF="documentation.html#3.3">reading from stdin</A>, or network via HTTP
</UL></P>
-<P>Note: about realmedia (.ra/.rm) support read the FAQ!</P>
-
<P>It's important to clarify a popular mistake. When people see a file with
<B>.AVI</B> extension, they instantly declare that isn't an MPEG file.
That's not true. At least not entirely. If you tell them that such a file
@@ -157,6 +157,23 @@ and <A HREF=codecs.html#2.2.2.4>VIVO audio codec</A> sections for installation
instructions.</P>
+<P><B><A NAME=2.1.1.6>2.1.1.6. FLI files</A></B></P>
+
+<P><B>FLI</B> is a very old fileformat used by Autodesk Animator, but it's
+a common fileformat for short animations on the Net. <B>MPlayer</B> demuxes
+and decodes FLI movies and is even able to seek within them (useful when
+looping with the -loop option). FLI files don't have keyframes, so picture
+will be messy for a short time after seeking.</P>
+
+
+<P><B><A NAME=2.1.1.7>2.1.1.7. RealMedia (RM) files</A></B></P>
+
+<P>Yes, <B>MPlayer</B> can read (demux) RealMedia (.rm) files. Seeking
+is under implementation, and RM has keyframes so it will be flawless.
+Here are the lists of the supported <A HREF="codecs.html#2.2.1.8">RealVideo</A>
+and <A HREF="codecs.html#2.2.2.5">RealAudio</A> codecs.
+
+
<P><B><A NAME=2.1.2>2.1.2. Audio formats</A></B></P>
<P>Currently <B>MPlayer</B> is still a <B>Movie</B> and not a <B>Media</B>