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authorUoti Urpala <uau@glyph.nonexistent.invalid>2009-07-07 02:26:13 +0300
committerUoti Urpala <uau@glyph.nonexistent.invalid>2009-07-07 02:34:35 +0300
commit0eb321bf2c1cc0e048faff26a01f86cdd3ec254f (patch)
tree71cb9bd9ed121156d3382066c0722c73189afe04 /DOCS/tech/swscaler_methods.txt
parent6d908205fbadbdf7ccdc6c5e0eb918f0b43f16e0 (diff)
downloadmpv-0eb321bf2c1cc0e048faff26a01f86cdd3ec254f.tar.bz2
mpv-0eb321bf2c1cc0e048faff26a01f86cdd3ec254f.tar.xz
Remove trailing whitespace from most files
Diffstat (limited to 'DOCS/tech/swscaler_methods.txt')
-rw-r--r--DOCS/tech/swscaler_methods.txt9
1 files changed, 4 insertions, 5 deletions
diff --git a/DOCS/tech/swscaler_methods.txt b/DOCS/tech/swscaler_methods.txt
index 20e2a03b79..b2c7077652 100644
--- a/DOCS/tech/swscaler_methods.txt
+++ b/DOCS/tech/swscaler_methods.txt
@@ -28,7 +28,7 @@ blocky (upscale only)
recommendations: (based upon my personal opinion many ppl might disagree ...)
---------------------------------------------------------------------
-
+
the recommended scalers for upscaling:
fast_bilinear, point if speed is important
cubic, spline, lanczos if quality is important
@@ -38,8 +38,8 @@ fast_bilinear, point if speed is important
gauss, bilinear if quality is important
cubic, spline, lanczos if a sharper picture is important
-note: when encoding at a limited amount of bits (not constant quantizer)
-then a slightly blurred input might look better after decoding than a slightly
+note: when encoding at a limited amount of bits (not constant quantizer)
+then a slightly blurred input might look better after decoding than a slightly
sharpened one, especially for lower bitrates
sws numbers / names / artifact types
@@ -64,6 +64,5 @@ m mosaic (blocky) (upscale only)
short filter b
-sws 10 bicubic spline r
-Notes:
+Notes:
area upscale is identical to bilinear
-