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authorgabucino <gabucino@b3059339-0415-0410-9bf9-f77b7e298cf2>2001-05-25 17:32:52 +0000
committergabucino <gabucino@b3059339-0415-0410-9bf9-f77b7e298cf2>2001-05-25 17:32:52 +0000
commit0c711045ef9112f7c03e7811bb6d885080038b4f (patch)
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parentaa7515066d8ef6fcfabc0d086a735f8927a00942 (diff)
downloadmpv-0c711045ef9112f7c03e7811bb6d885080038b4f.tar.bz2
mpv-0c711045ef9112f7c03e7811bb6d885080038b4f.tar.xz
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@878 b3059339-0415-0410-9bf9-f77b7e298cf2
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@@ -75,8 +75,9 @@ Now, go on:
3. mplayer.c - ooh, he's the boss :)
The timing is solved odd, since it has/recommended to be done differently
for each of the formats, and sometimes can be done in many ways.
- A new frame is displayed if v_frame<a_frame, and sound is decoded if
- a_frame<v_frame.
+
+ There is are float variables called a_frame and v_frame, they store
+ the just played A/V position is seconds.
The structure of the playing loop :
while(not EOF) {