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author | wm4 <wm4@nowhere> | 2019-10-16 23:07:07 +0200 |
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committer | wm4 <wm4@nowhere> | 2019-10-16 23:41:06 +0200 |
commit | a1c7d613935424b69b31a9c5898e006ea989726a (patch) | |
tree | 8b8a7de3692263babe69c8890b496ec3d923e9f4 /DOCS/mplayer-changes.rst | |
parent | eaa3c1c922a41741da198dd9fd63750a4096ddeb (diff) | |
download | mpv-a1c7d613935424b69b31a9c5898e006ea989726a.tar.bz2 mpv-a1c7d613935424b69b31a9c5898e006ea989726a.tar.xz |
vo_gpu: hwdec_d3d11egl: adapt to newer ANGLE API
2 years ago, ANGLE removed the old NV12-specific extension, and added
a new one that supports a number of formats, including P010. Actually
they just renamed it and removed their initial annoying and obvious
design error (bravo, Google).
Since it broke 2 years ago, nobody should give a shit about this code,
and it should just be removed. But for some reason I still dived the
shit-tank (Windows development).
I guess Intel code monkeys can't write drivers (or maybe the issue is
because we're doing zero-copy, which probably maybe is not actually
allowed by D3D11 due to array textures, see --d3d11va-zero-copy), so
the P010 path is completely untested. It doesn't work, I'll delete all
this ANGLE hwdec code.
Fixes: #7054
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