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author | wm4 <wm4@nowhere> | 2016-01-26 20:47:12 +0100 |
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committer | wm4 <wm4@nowhere> | 2016-01-26 21:35:23 +0100 |
commit | beb7094301a73d3af056982601ace45b8f3e7039 (patch) | |
tree | 5fadd91818fdb2c5101ffbc536a96607fa414ba8 /DOCS/man | |
parent | fc3ca14ef70476762e321eb80e037c02e4bb41b5 (diff) | |
download | mpv-beb7094301a73d3af056982601ace45b8f3e7039.tar.bz2 mpv-beb7094301a73d3af056982601ace45b8f3e7039.tar.xz |
vo_opengl: actually reset use_normalized_range field
This was never reset - absolutely can't be right. If the renderer
somehow switches back to another codepath, it certainly has to be reset.
Maybe this was hard to hit, as the normalization is going to be
idempotent in simpler cases (like rendering RGBA input).
Also get rid of the "merged" variable.
Diffstat (limited to 'DOCS/man')
0 files changed, 0 insertions, 0 deletions