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authorwm4 <wm4@nowhere>2016-01-26 20:47:12 +0100
committerwm4 <wm4@nowhere>2016-01-26 21:35:23 +0100
commitbeb7094301a73d3af056982601ace45b8f3e7039 (patch)
tree5fadd91818fdb2c5101ffbc536a96607fa414ba8 /DOCS/man
parentfc3ca14ef70476762e321eb80e037c02e4bb41b5 (diff)
downloadmpv-beb7094301a73d3af056982601ace45b8f3e7039.tar.bz2
mpv-beb7094301a73d3af056982601ace45b8f3e7039.tar.xz
vo_opengl: actually reset use_normalized_range field
This was never reset - absolutely can't be right. If the renderer somehow switches back to another codepath, it certainly has to be reset. Maybe this was hard to hit, as the normalization is going to be idempotent in simpler cases (like rendering RGBA input). Also get rid of the "merged" variable.
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