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authorwm4 <wm4@nowhere>2014-12-15 04:40:26 +0100
committerwm4 <wm4@nowhere>2014-12-15 04:40:26 +0100
commit1c2cbeabc270874c8f14e16c8f7a09c1f0a382d9 (patch)
tree15ea7c8cfb1d538ad8b43e8f5879edcbdf656a55 /DOCS/man
parent39e04e929483847a3e0722d86d53f69837ed99db (diff)
downloadmpv-1c2cbeabc270874c8f14e16c8f7a09c1f0a382d9.tar.bz2
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vo_opengl: remove quadbuffer/anaglyph stereo 3D rendering
Obscure feature, and I've never heard of anyone using it. The anaglyph effects can be reproduced with vf_stereo3d. The only thing that can't be reproduced with it is "quadbuffer", which requires special and expensive hardware.
Diffstat (limited to 'DOCS/man')
-rw-r--r--DOCS/man/vo.rst15
1 files changed, 0 insertions, 15 deletions
diff --git a/DOCS/man/vo.rst b/DOCS/man/vo.rst
index 05d2acf39e..f133c04d76 100644
--- a/DOCS/man/vo.rst
+++ b/DOCS/man/vo.rst
@@ -362,21 +362,6 @@ Available video output drivers are:
processing chain might do chroma scaling differently if ``lscale`` is
disabled.
- ``stereo=<value>``
- Select a method for stereo display. You may have to use
- ``--video-aspect`` to fix the aspect value. Experimental, do not expect
- too much from it.
-
- no
- Normal 2D display
- red-cyan
- Convert side by side input to full-color red-cyan stereo.
- green-magenta
- Convert side by side input to full-color green-magenta stereo.
- quadbuffer
- Convert side by side input to quad buffered stereo. Only supported
- by very few OpenGL cards.
-
``srgb``
Convert and color correct the output to sRGB before displaying it on
the screen. This option enables linear light scaling. It also forces