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authorwm4 <wm4@nowhere>2015-11-21 17:33:32 +0100
committerwm4 <wm4@nowhere>2015-11-21 18:17:14 +0100
commitd5df90a295904e05a7bc26db31e8334b6c5c0e6e (patch)
treed2a1eeb922c8e92180710e0fe2ba37163f59b6f6 /DOCS/man/vo.rst
parent3245b7f275ba9bd59583bb05474619cf2817ecc2 (diff)
downloadmpv-d5df90a295904e05a7bc26db31e8334b6c5c0e6e.tar.bz2
mpv-d5df90a295904e05a7bc26db31e8334b6c5c0e6e.tar.xz
vo_opengl: use ANGLE by default if available (except for "hq" preset)
Running mpv with default config will now pick up ANGLE by default. Since some think ANGLE is still not good enough for hq features, extend the "es" option to reject GLES backends, and add to to the opengl-hq preset. One consequence is that mpv will by default use libswscale to convert 10 bit video to 8 bit, before it reaches the VO.
Diffstat (limited to 'DOCS/man/vo.rst')
-rw-r--r--DOCS/man/vo.rst17
1 files changed, 14 insertions, 3 deletions
diff --git a/DOCS/man/vo.rst b/DOCS/man/vo.rst
index 5376f269e3..031232030e 100644
--- a/DOCS/man/vo.rst
+++ b/DOCS/man/vo.rst
@@ -777,6 +777,10 @@ Available video output drivers are:
Cocoa/OS X
win
Win32/WGL
+ angle
+ Direct3D11 through the OpenGL ES translation layer ANGLE. This
+ supports almost everything the ``win`` backend does, except ICC
+ profiles, high bit depth video input, and the ``nnedi3`` prescaler.
x11
X11/GLX
wayland
@@ -786,8 +790,15 @@ Available video output drivers are:
x11egl
X11/EGL
- ``es``
- Force or prefer GLES2/3 over desktop OpenGL, if supported.
+ ``es=<mode>``
+ Select whether to use GLES:
+
+ yes
+ Try to prefer ES over Desktop GL
+ no
+ Try to prefer desktop GL over ES
+ auto
+ Use the default for each backend (default)
``fbo-format=<fmt>``
Selects the internal format of textures used for FBOs. The format can
@@ -955,7 +966,7 @@ Available video output drivers are:
This is equivalent to::
- --vo=opengl:scale=spline36:cscale=spline36:dscale=mitchell:dither-depth=auto:correct-downscaling:sigmoid-upscaling:pbo:deband
+ --vo=opengl:scale=spline36:cscale=spline36:dscale=mitchell:dither-depth=auto:correct-downscaling:sigmoid-upscaling:pbo:deband:es=no
Note that some cheaper LCDs do dithering that gravely interferes with
``opengl``'s dithering. Disabling dithering with ``dither-depth=no`` helps.